Why On-Device Testing Is Essential for App Localization
“I AM ERROR” – Nintendo’s famous localization error. Back in 1987, gamers playing the English-language version of Zelda II encountered one of the most confusing messages in gaming history. Link would walk into a room, and a speech bubble would pop up. It read “I AM ERROR.” Was this a poorly translated error message? Was it a joke? Was “Error” the name of a character? Zelda was originally in Japanese, and, as it turns out, the game’s translators had decided
